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Spore | 
| From: Electronic Arts Category: Video Games
List Price: $49.99 Buy Used: $23.46 You Save: $26.53 (53%)
Rating: 3202 reviews Sales Rank: 145
Format: Dvd-rom Platforms: Windows Xp, Windows Vista, Macintosh Genre: artificial_life_simulation_games ESRB: Everyone 10+ Media: DVD-ROM Edition: Standard Autographed: No Memorabilia: No Batteries Included: No Operating System: Windows 2000 Shipping Weight (lbs): 0.6 Dimensions (in): 0.1 x 0.1 x 0
MPN: 15352 Model: 15352 UPC: 014633153521 EAN: 0014633153521 ASIN: B000FKBCX4
Release Date: September 7, 2008 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: Complete with original disc(s), case, and artwork. In stock and ships today!
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| Features:
| • | Epic journey from the origin and evolution of life through the development of civilization and technology and outer space exploration | | • | Play any way you choose in the five evolutionary phases of Spore: Cell, Creature, Tribe, Civilization, and Space | | • | Grow, evolve, interact with and battle other cultures, and conquer the planet | | • | Visit literally millions of planets full of other player's creations | | • | Single-player game provides unlimited worlds to explore and play |
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| Editorial Reviews:
Product Description The creators of The Sims present the next big bang - SPORE. Create your unique creature and guide it on an epic journey through a universe of your own creations. Play any way you choose in the five evolutionary phases of Spore: Cell, Creature, Tribe, Civilization, and Space. How you play and what you do with your universe is entirely up to you. Spore gives you a variety of powerful yet easy-to-use creation tools so you can create every aspect of your universe: creatures, vehicles, buildings, and even starships.
PC Minimum - Windows XP/Vista, 6 GB Hard Drive Space, 2.0 GHz P4 processor or equivalent, 768 MB RAM, 128 MB Video Card, with support for Pixel Shader 2.0 Mac Minimum - Mac OS X 10.5.3 Leopard or higher, 4.7GB Hard Drive Space, Intel Core Duo Processor, 1024 MB RAM; ATI X1600 or NVidia 7300 GT with 128 MB of Video RAM, or Intel Integrated GMA X3100
Amazon.com Create universal wonder in Spore, an exciting new simulation game that lets you develop your own personal universe. Work your way through five evolutionary phases, including Cell, Creature, Tribe, Civilization and Space, that offer unique challenges, thrills and goals. For example, you can start in Cell and nurture one species from a simple aquatic organism all the way until it becomes a sentient life form. Or you can jump right in and begin building tribes and civilizations on multiple planets. What you do with your universe is totally up to you.
The powerful creation tools of Spore are easy to use, allowing you to effortlessly design every aspect of your universe. Creatures, vehicles, building and even starships are all within your grasp. While Spore is a single-player game, your creations and other players' creations are automatically shared between your galaxy and theirs, offering a nearly limitless number of worlds to visit and enjoy. You can also go online to view the incredible things other players have made and can even pull those items into your universe. Spore gives you the chance to make worlds and beings that evolve, grow and delight you every step of the way.   SPORE CREATURE CREATOR Finally all that hard work creating the perfect being can be put to good use. Import creatures that you created with the Spore Creature Creator and watch them live, breath and thrive in the full version of Spore. TAKE YOUR SPORE ONLINE While Spore is a single player game, your creations and other players’ creations are automatically shared between your galaxy and theirs, providing a limitless number of worlds to explore and play within. Internet Connection Required. Minimum System Requirements This game will not run on PowerPC (G3/G4/G5) based Mac systems (PowerMac) - PC Minimum - Windows XP/Vista
- 2.0 GHz P4 processor or equivalent
- 512 MB RAM/768 MB RAM
- 128 MB Video Card with support for Pixel Shader 2.0
- The latest version of DirectX 9.0c
- Microsoft Windows XP Service Pack 1
- At least 4 GB of hard drive space, with at least 1 GB additional space for creations
- Mac Minimum - Mac OS X 10.5.3 Leopard or higher
- Intel Core Duo Processor
- 1024 MB RAM
- ATI X1600 or NVIDIA 7300 GT with 128 MB of Video RAM, or Intel Integrated GMA X3100
- At least 4 GB of hard drive space, with at least 1 GB additional space for creations
- This game will not run on PowerPC (G3/G4/G5) based Mac systems (PowerMac), or the GMA 950 class of integrated video cards
- For computers using built-in graphics chipsets under Windows, the game requires at least:
- Intel Integrated Chipset, 945GM or above
- 2.6 GHz Pentium D CPU, or 1.8 GHz Core 2 Duo, or equivalent
- 768 MB RAM
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| Customer Reviews: Read 3197 more reviews...
Not revolutionary, but still pretty good! January 8, 2009 King Krimson (GA, USA) 1 out of 5 found this review helpful
I was kind of surprised to see how poorly this product's been rated on Amazon. I do believe it was overhyped prior to release, but what game isn't lately?
Spore attempts to merge several different genres of games into one journey through the evolutionary stages of a creature/civilization that you design and upgrade, beginning as a cell and working your way up to a galactic presence. The stages of the game are as follows:
Cell: (cool!) -This stage is pretty fun. You swim around in the primordial ooze of a planet, hunting down and consuming weaker species (also cells) if you choose the 'carnivore' path or scavenging for small, plant-like pellets as an 'herbivore' while trying to avoid your carnivorous neighbors. There is also the option of 'omnivore' which, as you might imagine, involves a mixture of the carnivore and herbivore gameplay. You come across evolutionary upgrades as you progress that you can add to your creature to increase attack power, defensive capabilities, and speed, among other various characteristics.
Creature: (it's ok...) -Your cell grows legs (or whatever you want to give it) and moves onto land. You're forced to interact with other species by either hunting them to extinction (by killing a specific number of them) or allying with them through a "Simon Says" kind of minigame where you mimic their actions to impress them (you have impress a set number of them to gain the friendship of the entire species). The gameplay resembles that of a MMORPG. You wander around the expansive world seeking out new species to kill off or befriend, and level up according to your progress in that regard. Ever 'level' allows you to recruit another member of your species into your pack, giving you the advantage of numbers when hunting or attempting diplomacy. This stage was alright, but it can last for several hours and can be frustrating when your neighbors are all much stronger and more aggressive than you are.
Tribe: (ugh...) -Your creatures obtain some primitive level of sentience and form a tribe. At this point the game begins to handle like a cheap real-time strategy game. You're put in command of a fixed number of units that you can order to hunt creatures, attack other tribes, or gather resources. That's about all there is to it. Combat is clunky, as your units often spend more time trying to maneuver around several enemy units blocking the one that's been targeted, meanwhile taking damage from all of the others--be prepared to lose alot of units if you go the way of the warrior. Again, you spend an hour or two trying to kill off everyone else or befriend them, same as the last stage but with a much smaller world to explore and an even more aggressive AI. I personally hated this stage of the game.
Civilization: (UGHHH....) -Your tribe gains access to technology. This stage of the game plays alot like the tribal stage: a cheap RTS game. But now the emphasis is on collecting resources so as to overwhelm your enemies with superior force (via land, sea, and air-based vehicles). There isn't much in the way of diplomacy in this one; it's kill or be killed. You can customize the cities you start with/conquer to produce more minerals at the cost of your citizens' happiness, but you can counteract these effects with recreational buildings. The AI doesn't seem to grasp this balance and is usually easily defeated. I've beaten this part of the game in 10 minutes before. Again, it's just more of the same. Kill them all off while trying to survive. I was thoroughly bored by the end of this stage.
Space: (wow!!!) -This is where this game really shines. Suddenly it's not a generic rts game anymore; now you're exploring the universe. You start off slowly, colonizing other planets to produce spice (the primary trade resource) and forming alliances with neighboring civilizations (by doing small quests for them--collect this item, kill these animals with your spaceship's death ray,that kind of thing). The more you play this part of the game, the better it gets. You go from colonizing planets to terraforming them, forming alliances with other civilizations to undermining their economies and buying them out...or blowing them up, exploring your corner of the galaxy to exploring nearly anything you can click on. It plays alot like Civilization IV in a lot of ways (the diplomacy interface for example), but you're given a much bigger sandbox to play in with Spore, as well as a spaceship with some amazing terraforming and destructive capabilities.
So if you're willing to put up with the three sub-par stages of the game to get to the space campaign, the game's worth playing.
Amazing experience January 7, 2009 Theferrari (Chicago, IL United States) 0 out of 3 found this review helpful
This game is utterly captivating. Smart, funny, clever, engaging; I cannot say enough good things about it.
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